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Role Converter

This is an immersive application-integrated tool that uses Augmented Reality technique to enhance the experiences of children in role playing games.

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Role

UX Designer

Product Designer

Visual Designer

Project Type

Personal work

Tools

Xmind,  Sketch,

Flow,  Maya, 

Illustrator, Photoshop

3D print,

Timeline

7 week ( Aug-Oct 2019)

Overview

Imitation is a primary means for children to understand the world.  As important subjects of imitation, some doings of parents are often followed and repeated intensively by their children. These natural processes, if properly combined with care and conscious instruction by parents,  will probably lead to great results for young children in their physiological development

 

Researches show that pre-school children already see themselves as social members, and consequently desire to imitate some complicated social characters. This product is designed as an  interactive tool, affording children the opportunities of creative role playing. Such interaction helps them cultivate favorable living  habits and meanwhile transmits common knowledge to them, thereby playing a subtle and positive role in their growth.

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Inspiration

Jean Piaget (1896-1980)
Experiment on children's cognitive ability
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Experimental practice: 

First give the child two equal amounts of water (the shape of the cup is the same), then in the face of the child, pour the two glasses of water into a tall and thin container and another short and fat container, Ask the child which cup of water is more or same?

Experimental result: 

Children under the age of 6 and under 7 years old only judge the amount of water based on the height of the water in the cup, regardless of the size of the cup. Children over the age of 6 and 7 can generally answer this question correctly.

Conslusion:

Children of younger age have limitations in the way they think about and understand the world.

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Research

Children's psychological needs at different stages
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Children in the 3-6 age stage need parent to accompancy and guide.

Characteristics of children in different ages
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Children in the first stage: a preliminary understanding of the world. 

Children in the second stage: the expression of individual psychological activities through imitative behavior.

Children in the third stage: has the primary thinking logic ability.

Target User
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Ages:  3 ~ 6 years old

1. Need parental guidance in life

2. Interested in the game

3. The best period for children to enhance their understanding through imitation

Children's educational toys research
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1.Children can improve their ability in all aspects when using toys and playing games. Children's          imagination can be improved through free painting.

2.Parents have more opportunities to participate in children's games during role-playing and reading    picture books.

Toys are tools for children to know the world and are partners in their lives.

Definiation of children's role-playing game
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Role-playing is an activity in which children imitate real life through imagination.

It provides children with the opportunity to imitate and reproduce the relationship between people and lay the foundation for their ability to form a good social interaction.

Role-playing content for children

1. The hypothesis of the game character

For example:

Playing a familiar character in life, such as mother, teacher, driver, chef, etc.

2. Imaginary of game material

Children often replace one item with another.

For example:  Use a paper strip as a "noodle", use a small piece  to make a piece of "rice", and use a popsicle stick as

a "chopstick". The same kind of item can serve different things in different games. For example, the plastic strip can be the "crutch" of the grandfather, the "rail" of the train, the

"syringe" of the nurse, or the "sticker" of the police.

3. A hypothetical game scenario (scenario conversion).

Young children often condense or convert game scenarios through one or several actions and imaginations.

For example: playing the doll house, ' mother ' touches the 'child' forehead, "Yah! The child has a fever, send it to the hospital." then he took the 'child' and returned back to the bed, indicating that the child had finished the needle.  

Opportunity  Area

Parents choose a picture book theme for children that needs

to think about and solve problems.

Parents accompany children to play the storyline

in the picture book.

Parents use subtle education to educate children

through role-playing games.

Game props
Roles
Game location
Play scene
Children's playmate selection
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Play the game alone.

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Play with parents.

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Play with partners.

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Conslusion:

Children like to play role-playing games with their parents. As they grow older, children choose to play the game alone longer.

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Design Process

brainstorming

Key words:Single game pattern, Family game pattern, personalized family documentary, painting, picture book material, AR technology, Interactive screen

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Design definition

Single game pattern

Family game pattern

Interactive form

Source of game

material

Children interact with products

Children match game props by painting and observing.

This adds fun to playing the game alone.

Children interact with parents

The product use game script as a medium to generate a personalized family documentary.

This adds more possibilities for family.

Realization way

AR scanning: Choosing the

props and playing scenes

 

Interactive screen:  Painting interface and Play interface

AR scanning: Choosing the

props and playing scenes

 

Interactive screen:  Painting interface and Play interface

Educational picture books & cartoon section

Children's painting 

content

Educational picture books & cartoon section

Children's painting 

content

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System Overview

Functions

Single game pattern

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Family game pattern

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Technology

Experiments
Using Flow
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Sketch
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Structure and Size
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Storyboard
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How to operate the product according to different steps?

Single game pattern

Family game pattern

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Prototype

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Printing product models by 3d printer. After that, I painted the model.

Details
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Final Work

This is an immersive application-integrated tool  that  uses  Augmented Reality technique to enhance the experiences of children  in role playing games.

Individual modechildren are no longer limited to playing a stage property. Their imagination and ability to match things can be well trained.

Parent-child modebreaks the limit of monotonous roles by offering interactive games to parents and children.  To address this, parents may design a game theme in advance, and guide role playing of their children with a purpose in order to evaluate their behaviors or perception. More affective education may be incorporated in the games as well.

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